Fixes and Updates

February 14, 2008 – 8:25 pm

Recent versions of CloudWright Free Edition had out-of-date cloud xml files that didn’t load properly. This and more is now fixed in version 1.3. There’s also an update to the full version, here. Apologies to anyone who’s had problems with either one.

We’ve added a new feature, Quicklight, which does a faster calculation for secondary scattering. There’s also some new options for adjusting the cloud generation.

Meantime, development of the Simul Clouds SDK for realtime weather is proceeding apace. Much more on this soon!

Launch price ends - 1st February

January 28, 2008 – 12:28 pm

Now that the demo is available, the promotional launch price for CloudWright is coming to an end. The regular price of US$80.00 will kick in on the 1st of February - that’s four days from now. So now would be a great time to buy!

CloudWright Free Edition

January 23, 2008 – 4:48 pm

The Free Edition is now available - basically a demo, it’s not time-limited but can’t export cubemaps and so on. Hopefully the free one will help people evaluate how CW performs on their systems. On both versions, feedback is of course, welcome.

CloudWright 1.0 Launched

January 12, 2008 – 5:03 pm

CloudWright is now available. We’re supporting PayPal only at the moment, we should have alternatives working soon.

Sunrise - CloudWright 1.0

Nearly There

January 3, 2008 – 6:51 am

After an extended holiday break, we’re back on track to get CloudWright 1.0 out the door. The main challenge right now is setting up the infrastructure for selling online. This is coming on nicely, so within a few days hopefully we’ll have 1.0 available for purchase. Buying CloudWright 1.0 gives you free upgrades to any version before 2.0, and so on. I don’t expect 2.0 to come out for many months, but when it does, there will be a cheaper upgrade path. As for price, we’ll launch at a special introductory price of $30 US for a short period. We want the CloudWright standalone tool to be within the reach of all amateur developers; we’ll be introducing some high-end stuff for the pros early this year.

CloudWright Beta and impending launch

December 1, 2007 – 2:23 am

The main beta period is now coming to an end. But rather than leaving you high and dry, we’re putting out a new version sometime today that won’t expire until the 31st of December. Between now and then, we hope to have version 1.0 of the CloudWright cubemap tool available for purchase. And in the meantime we’ll continue to welcome all feedback either from beta testers or paying customers.

Lyon Game Connection

November 19, 2007 – 11:19 pm

We’ll be at Lyon Game Connection and GDC on the 3rd to 6th of December showing CloudWright and the clouds SDK. Contact us to set up a meeting.

We’re BACK!

November 18, 2007 – 7:59 pm

On Friday we went over our bandwidth limit due to a spike in hits. What should have been an outage of a few hours while we upgraded the bandwidth turned into a two-day black hole thanks to technical issues with our hosting solution. We’re back, and on the hunt for a better way of hosting a website - if only Amazon S3/EC2 weren’t so complicated it would fit the bill ideally.

Forums

November 4, 2007 – 11:48 pm

To access the Simul forums, click here.

Thank you Ogre

October 30, 2007 – 1:54 pm

We got a front-page link from ogre3d.org. OGRE is the open-source rendering engine we use for the CloudWright realtime tool. I’ve used OGRE for many months now since switching from another open source renderer. I’ve found it stable and powerful, and easy to write for.