trueSKY for UnrealEngine 4

Wednesday, March 26th, 2014

The trueSKY plugin for UnrealEngine 4 is now available to UE4 licensees. Email contact@simul.co  for early access!


Simul at GDC2014

Tuesday, March 11th, 2014

See Simul at GDC 2014: we’re at Stand 1042 in the Expo Hall!


Simul at Gamescom 2013

Sunday, August 18th, 2013

Simul is in the Business Area at Gamescom Cologne. Come see us at stand B-030 in Hall 4.1!


See Simul at Game Connection Europe

Wednesday, September 5th, 2012

Simul will be at Game Connection Europe, showing the next phase of our award-winning software. Contact us at contact@simul.co to reserve a meeting, or online at the Game Connection website.


Simul at E3

Tuesday, May 24th, 2011

Simul will be at E3 2011 in Los Angeles starting 6th June. To arrange an appointment, contact enquiries@simul.co.uk.


Simul at GDC

Monday, February 28th, 2011

Simul will be in San Francisco for this year’s GDC. If you want to talk to us, then please email enquiries@simul.co.uk for an appointment, or stop by the UKTI Best of British Showcase, Stand BS236.


Simul Weather Version 2: trueSKY

Tuesday, September 28th, 2010

ADVANCED SKY SEQUENCING FEATURES

HIGH DYNAMIC RANGE CINEMATIC SKIES

Simul Weather v2.0: trueSKY, available now for evaluation & licensing, offers the following new features:

  • DirectX 11 support.
  • Fully dynamic true atmospheric fade effects, including height-dependent fog and anisotropic scattering.
  • Truly volumetric clouds, faster to render than conventional sprite-based clouds.
  • Sequencing – keyframe control of clouds, time of day and atmospheric effects.
  • High dynamic range – all outputs in 16 or 32-bit floating point HDR.
  • Weather planning with Sky Sequencer. A production-quality toolset for designing weather effects.
  • Advanced real-time weather planning with Simul Sky Sequencer, a production-quality toolset.
  • Sky colours from physical calculation or user-defined colour keyframes.
  • Extensive range of API and engine support, now including DirectX 11.
  • Fully dynamic true atmospheric fade effects, including height-dependent fog and anisotropic scattering.
  • Truly volumetric clouds, faster to render than conventional sprite-based clouds.
  • Super-low memory footprint.
  • Built for multi-core.
  • Super-fast cached clouds.
  • Evaluate Simul Weather for free, with no obligation: click here to register.

    Announcing the Sky Sequencer

    Monday, June 28th, 2010

    Simul announces the Sky Sequencer – a new tool for technical artists, animators and programmers. The Sky Sequencer edits a track of cloud and sky keyframes, so artists can plan out a series of weather and time-of-day events. The sequence can be played back in real- or accelerated time, to show the interplay of sky, clouds, atmospherics and weather effects.

    A complete sequence, either one-shot or as a loop, can be saved and imported into any program that incorporates Simul Weather. To try out this powerful new tool, contact Simul on enquiries@simul.co.uk.


    Simul Weather article on MODSIM.ORG

    Tuesday, June 22nd, 2010

    Top commercial simulation site, MODSIM.ORG has a review / product description up of Simul Weather (direct link). There’s some new video and screenshots, as well as some comparison shots of Simul’s time-of-day lighting with real photos.


    QR Codes

    Friday, May 14th, 2010

    If you are in business, you probably have a business card. If you have a business card, you should have a QR-code on it, so people can easily scan your details. The open-source ZXing project has a neat code generator, it can be found here. Use an app like Barcode Scanner on Android or iPhone to scan the data.