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	<title>Simul &#187; all</title>
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		<title>Simul: preparing for the next console generation</title>
		<link>http://www.simul.co.uk/archives/1137</link>
		<comments>http://www.simul.co.uk/archives/1137#comments</comments>
		<pubDate>Fri, 23 Sep 2011 10:04:07 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[simul]]></category>

		<guid isPermaLink="false">http://www.simul.co.uk/?p=1137</guid>
		<description><![CDATA[As a new generation of hardware approaches, developers face a number of daunting challenges. Learning a new platform involves immersing in a new, untried toolset, targeting hardware that is not yet finalized, at the same time as crafting a compelling game that seems sufficiently &#8220;next-gen&#8221;. The next transition carries the added challenge that many developers [...]]]></description>
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		<title>Simul at E3</title>
		<link>http://www.simul.co.uk/archives/1127</link>
		<comments>http://www.simul.co.uk/archives/1127#comments</comments>
		<pubDate>Tue, 24 May 2011 06:23:29 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
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		<category><![CDATA[sdk]]></category>
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		<guid isPermaLink="false">http://www.simul.co.uk/?p=1127</guid>
		<description><![CDATA[Simul will be at E3 2011 in Los Angeles starting 6th June. To arrange an appointment, contact enquiries@simul.co.uk.]]></description>
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		<title>Simul at GDC</title>
		<link>http://www.simul.co.uk/archives/1089</link>
		<comments>http://www.simul.co.uk/archives/1089#comments</comments>
		<pubDate>Mon, 28 Feb 2011 02:51:10 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
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		<guid isPermaLink="false">http://www.simul.co.uk/?p=1089</guid>
		<description><![CDATA[Simul will be in San Francisco for this year&#8217;s GDC. If you want to talk to us, then please email enquiries@simul.co.uk for an appointment, or stop by the UKTI Best of British Showcase, Stand BS236.]]></description>
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		<title>Simul Weather Version 2: trueSKY</title>
		<link>http://www.simul.co.uk/archives/1017</link>
		<comments>http://www.simul.co.uk/archives/1017#comments</comments>
		<pubDate>Tue, 28 Sep 2010 18:51:50 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
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		<category><![CDATA[programming]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[simul]]></category>

		<guid isPermaLink="false">http://www.simul.co.uk/?p=1017</guid>
		<description><![CDATA[ADVANCED SKY SEQUENCING FEATURES
HIGH DYNAMIC RANGE CINEMATIC SKIES
Simul Weather v2.0, available now for evaluation &#038; licensing, offers the following new features:

* Sky Sequencer. A production-quality toolset for designing weather effects - keyframe control of clouds, time of day and atmospheric effects.
* High dynamic range - all outputs in 16 or 32-bit floating point HDR.
]]></description>
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		<title>Announcing the Sky Sequencer</title>
		<link>http://www.simul.co.uk/archives/887</link>
		<comments>http://www.simul.co.uk/archives/887#comments</comments>
		<pubDate>Mon, 28 Jun 2010 12:47:51 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[sdk]]></category>

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		<description><![CDATA[Simul announces the Sky Sequencer &#8211; a new tool for technical artists, animators and programmers. The Sky Sequencer edits a track of cloud and sky keyframes, so artists can plan out a series of weather and time-of-day events. The sequence can be played back in real- or accelerated time, to show the interplay of sky, [...]]]></description>
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		<title>Simul Weather article on MODSIM.ORG</title>
		<link>http://www.simul.co.uk/archives/875</link>
		<comments>http://www.simul.co.uk/archives/875#comments</comments>
		<pubDate>Tue, 22 Jun 2010 14:45:11 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
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		<category><![CDATA[news]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[simul]]></category>

		<guid isPermaLink="false">http://www.simul.co.uk/?p=875</guid>
		<description><![CDATA[Top commercial simulation site, MODSIM.ORG has a review / product description up of Simul Weather (direct link). There&#8217;s some new video and screenshots, as well as some comparison shots of Simul&#8217;s time-of-day lighting with real photos.]]></description>
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		<title>QR Codes</title>
		<link>http://www.simul.co.uk/archives/857</link>
		<comments>http://www.simul.co.uk/archives/857#comments</comments>
		<pubDate>Fri, 14 May 2010 13:49:21 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.simul.co.uk/?p=857</guid>
		<description><![CDATA[If you are in business, you probably have a business card. If you have a business card, you should have a QR-code on it, so people can easily scan your details. The open-source ZXing project has a neat code generator, it can be found here. Use an app like Barcode Scanner on Android or iPhone [...]]]></description>
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		<title>Batch file tricks</title>
		<link>http://www.simul.co.uk/archives/853</link>
		<comments>http://www.simul.co.uk/archives/853#comments</comments>
		<pubDate>Sat, 10 Apr 2010 11:00:59 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.simul.co.uk/?p=853</guid>
		<description><![CDATA[It&#8217;s not entirely clear what the name is for Windows&#8217; batch file language &#8211; it might be called &#8220;Command Line&#8221;, or &#8220;MS-DOS&#8221;, or Batch. But this language is one of a class called &#8220;shells&#8221;. What distinguishes a shell language from a regular scripting language is that it is considered to be a &#8220;shell&#8221; around the [...]]]></description>
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		<title>Simul at the Intel GDC stand</title>
		<link>http://www.simul.co.uk/archives/844</link>
		<comments>http://www.simul.co.uk/archives/844#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:39:25 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[press releases]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[simul]]></category>

		<guid isPermaLink="false">http://www.simul.co.uk/?p=844</guid>
		<description><![CDATA[Head over to the Intel® stand, #1212 at the GDC 2010 Expo, from 2 till 6, to see Simul&#8217;s new tools and technology for dynamic skies and volumetric weather effects. Intel have kindly hosted Simul on their stand today, which features a selection of the best high-performance software for games, running on the latest multi-core [...]]]></description>
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		<title>Simul at GDC / Game Connection</title>
		<link>http://www.simul.co.uk/archives/825</link>
		<comments>http://www.simul.co.uk/archives/825#comments</comments>
		<pubDate>Sat, 27 Feb 2010 01:06:38 +0000</pubDate>
		<dc:creator>roderick</dc:creator>
				<category><![CDATA[all]]></category>
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		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.simul.co.uk/?p=825</guid>
		<description><![CDATA[Simul will be at GDC 2010 and Game Connection. Contact us at enquiries@simul.co.uk to arrange a meeting.]]></description>
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