Archive for September, 2008

Lightning before Dawn

Thursday, September 18th, 2008


Simul Weather: BCS IT Industry Awards Finalist

Wednesday, September 10th, 2008

British Computer Society Awards Finalist

Simul Software Ltd is delighted to announce that the Simul Weather SDK has been selected as a finalist for the British Computer Society‘s IT Industry Awards in the Research and Development category.

The BCS IT Industry Awards, supported by Intellect and NCC, are the leading hallmark of success amongst IT practitioners. These awards form a central element to the BCS’ Professionalism in IT initiative. The awards recognize, promote and acclaim excellence, professionalism, and innovation and the outstanding achievements of the nominees.

David Clarke, BCS chief executive says: “In the current economic situation it is rewarding to see that IT is continuing to lead through innovation and deliver real business benefits. These projects reflect the fact that technology is an integral and expected part of everyday life and is at the heart of literally every business.”

John Higgins, director general at Intellect says: “Information communication technology improves organisations’ competitiveness and productivity, and helps them meet the needs of their customers more effectively. These awards recognize those technology suppliers, individuals and organisations which do this best. The quality of entries is once again very high and I do not envy the judges their task of identifying the winners – it’s going to be a difficult job.”


Stormy Weather

Monday, September 8th, 2008

Lightning Image

The first video of our lightning effects is up, you can download it from the Weather SDK page, or on YouTube. Lightning is a fully 3D effect that lights up its surroundings, as it should, being hotter than the surface of the sun.


Weather SDK update

Friday, September 5th, 2008

The Weather SDK now has a nifty DirectX sample. This is the first of our “no-brainer” source code samples, intended to be code you can cut-and-paste into your program to get “instant skies”. The second no-brainer is the OpenSceneGraph nodekit, more to follow. Performance is off the charts with the latest code, so this stuff is ideal for 60Hz games and time-critical simulations.

The aim with the no-brainer samples is to make putting Simul Weather in any game a matter of hours and to slash the learning curve that middleware typically entails. But we need people to test this approach, and tell us what we’re doing wrong, or right. So any developers with a few hours to spare, get in touch.

Coming soon, lightning! And because you demanded it: real-time god-rays. I’ll post screens of these effects within the next few days, they’ll be in the SDK samples next week.