Archive for the ‘rendering’ Category

Seeking bug reports

Friday, June 20th, 2008

We need your help - we want to know how compatible our demo is. I'd like to hear from anyone who can't get the demo to work, particularly if you have an ATI card. It should work with any shader model 3 card or above. Contact us at support@simul.co.uk.

Announcing Simul Sky

Saturday, June 7th, 2008

We're licensing our atmospherics system Simul Sky individually, as well as in a bundle with Clouds. Sky is a pretty nifty bit of software - you set the time, date, part of the world you're in, and it first calculates where the sun is in the sky, and second, calculates ...

CloudWright Special Offer

Friday, June 6th, 2008

To celebrate the release of the rather great version 1.4, CloudWright is only $59 until the end of June!

Realtime Clouds Demo

Wednesday, May 7th, 2008

We've made a downloadable demo of realtime clouds in HDR: head to the clouds sdk page.

Fixes and Updates

Thursday, February 14th, 2008

Recent versions of CloudWright Free Edition had out-of-date cloud xml files that didn't load properly. This and more is now fixed in version 1.3. There's also an update to the full version, here. Apologies to anyone who's had problems with either one. We've added a new feature, Quicklight, which does a ...

CloudWright Free Edition

Wednesday, January 23rd, 2008

The Free Edition is now available - basically a demo, it's not time-limited but can't export cubemaps and so on. Hopefully the free one will help people evaluate how CW performs on their systems. On both versions, feedback is of course, welcome.

CloudWright Beta and impending launch

Saturday, December 1st, 2007

The main beta period is now coming to an end. But rather than leaving you high and dry, we're putting out a new version sometime today that won't expire until the 31st of December. Between now and then, we hope to have version 1.0 of the CloudWright cubemap tool available ...

Thank you Ogre

Tuesday, October 30th, 2007

We got a front-page link from ogre3d.org. OGRE is the open-source rendering engine we use for the CloudWright realtime tool. I've used OGRE for many months now since switching from another open source renderer. I've found it stable and powerful, and easy to write for.

CloudWright Beta Release

Friday, October 26th, 2007

The CloudWright Beta has now commenced. I'm delighted to announce the opening of full beta testing for the CloudWright cubemap tool. Want to join the beta? Sign up at http://simul.co.uk/cloudwright/cloudwright-mailing.

A free cubemap

Thursday, October 18th, 2007

While we're waiting for the beta to get out the door (not much longer now I swear), here's a hi-res cubemap to keep you going: MorningSkyCube.dds It's 1024 x 1024 on each face, and it looks like this: Send us some shots of what you use it for!